Awesome Project —
Game & Level Design
Dark Stronghold
This thesis explores how verticality shapes the player experience in Action RPGs, combining theory and practice. I studied key works in level design and game studies — including An Architectural Approach to Level Design (Totten), Level Up! (Rogers), A Theory of Fun (Koster), and A Practical Guide to Level Design (Bauer) — to build a solid theoretical foundation. Alongside case studies from Dark Souls, Elden Ring, and Dishonored, these texts guided the design of a multi-layered dungeon prototype in Unreal Engine 5, set within a Dark Fortress. The project investigates vertical connections, shortcut systems, and layered navigation to craft spaces that reward exploration and foster immersion.
Release : September 2025
Update : October 2025 With Final Build & Final Video
Please contact me if you would like to view the documentation and written thesis.
Main team-based project set in a psychedelic universe, blending roguelike mechanics with action platforming.
I was responsible for the overall direction and vision of the game, focusing heavily on Level Design. I designed a layered world structure with vertical exploration, alternate paths, and a dynamic camera system that highlights key traversal areas.
Release : 2025/2026
Blockout City
A solo developer experiment focused on exploration-driven level design. The goal was to create a blockout map that rewards players for paying attention to visual cues and discovering non-linear routes.
I handled all aspects of the project, including spatial layout, exploration flow, and environmental readability.
Release : January 2025
Project Midnight: Rogue Robbery
A stealth-action game where players control a master thief infiltrating a secretive organization to steal legendary jewels before they fall into the wrong hands.
I led the creative direction and designed levels that emphasize stealth mechanics, risk management, and environmental strategy.
Release : June 2024
Third Person Shooter
Personal project developed in Unreal Engine 5 to deepen my technical skills.
Created following a certified course, the game features a working third-person shooting system, complete with aiming, feedback, responsive controls, and a structured map layout to support combat flow.
Release : May 2024