Riccardo Volpi
Game Designer

Level Designer & Game Designer Open For Work

04/07/1993

Milan Italy

Creating Maps and Worlds is a passion

Creativity, Accuracy and Seriousness are my strong points

Scrappy Patty

Mushroom Trip

Gameplay

Mushroom Trip

Power Up

Mushroom Trip

Gameplay

Project Midnight: Rogue Robbery

Gameplay

Project Midnight: Rogue Robbery

NovaPixel Studio

Project Midnight: Rogue Robbery

Somnia digital

Reminiscence

Gameplay

Reminiscence

Gameplay

Reminiscence
— My Videogames —

Publications

June
2023
Reminiscence
June
2024
Project Midnight: Rogue Robbery
2025/2026
Coming Soon
Mushroom Trip
— My Videogames —

Personal Projects

May
2024
Third Person Shooter
January
2025
Blockout City
September
2025
Dark Fortress
Featured project —

First-person shooter map

knowledget —

Personal Skills

Crafting immersive environments with layered architecture, meaningful traversal, and emergent gameplay. Proficient in modern game engines, especially Unreal Engine, with a strong focus on map creation and spatial design.

Collaborative mindset focused on clear communication, adaptability, and shared creative vision.

Meticulous attention to design details, from layout logic to pacing and player feedback.

Reliable and deadline-driven, always aligned with production timelines and team goals.

Deeply committed to game design, driven by curiosity, creativity, and a love for interactive storytelling.

Let me help you —

Got a project? Let’s talk

I’m open to work opportunities on both indie and larger-scale games, available for part-time or full-time positions.

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